HDRBloomTonemap QML Type
A bloom with tonemapping effect. More...
Import Statement: | import QtQuick3D.Effects 6.2 |
Properties
- bloomThreshold : real
- blurFalloff : real
- channelThreshold : real
- exposure : real
- gamma : real
- tonemappingLerp : real
Detailed Description
The HDRBloomTonemap effect provides two features:
- Adjusting the gamma and exposure of the high-dynamic range rendered content to achieve the image quality you want.
- Applying an adjustable bloom effect to bright areas (like the sun glinting off a car).
Property Documentation
bloomThreshold : real |
Sets the threshold for the bloom effect. Any part of the scene brighter than this value will bloom. A value of 1.0
corresponds to white. Lowering this value causes more areas of the rendered scene to bloom. At a value of 0.0
everything in the scene blooms. The range is [0...1]
. The default value is 1
.
blurFalloff : real |
Adjusts the amount of bloom. Lower values result in a stronger bloom effect, and higher values make the effect more subtle. The range is [0...10]
. The default value is 0
.
channelThreshold : real |
Specifies the white point for the image. There is usually no need to adjust this. The range is [0...1]
. The default value is 1
.
exposure : real |
Sets a linear multiplier on the lighting, brightening, or darkening the image overall. A value of 0.0
causes no adjustment to the image. The range is [-9...9]
. The default value is 0
.
gamma : real |
Affects the non-linear curve of the lighting. Higher values increase the exposure of mid tones, lightening the image and decreasing the contrast. A value of 1.0
causes no adjustment to the image. Sensible values are in the range [0.1...4]
. The default value is 1
.
tonemappingLerp : real |
Specifies the strength of the overall bloom effect. There is usually no need to adjust this. The range is [0...1]
, with 0
being no blur and 1
being full bloom. The default value is 1
.