Creating a Mobile Application
cmake_minimum_required(VERSION 3.16) project(accelbubble VERSION 0.1 LANGUAGES CXX) set(CMAKE_AUTOMOC ON) set(CMAKE_CXX_STANDARD_REQUIRED ON) find_package(Qt6 6.2 COMPONENTS Quick Sensors Svg Xml REQUIRED) qt_add_executable(appaccelbubble main.cpp MANUAL_FINALIZATION ) qt_add_qml_module(appaccelbubble URI accelbubble VERSION 1.0 QML_FILES main.qml RESOURCES Bluebubble.svg ) set_target_properties(appaccelbubble PROPERTIES MACOSX_BUNDLE_GUI_IDENTIFIER my.example.com MACOSX_BUNDLE_BUNDLE_VERSION ${PROJECT_VERSION} MACOSX_BUNDLE_SHORT_VERSION_STRING ${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR} MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_SOURCE_DIR}/Info.plist" MACOSX_BUNDLE TRUE WIN32_EXECUTABLE TRUE ) set_property(TARGET appaccelbubble APPEND PROPERTY QT_ANDROID_PACKAGE_SOURCE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/android ) target_compile_definitions(appaccelbubble PRIVATE $<$<OR:$<CONFIG:Debug>,$<CONFIG:RelWithDebInfo>>:QT_QML_DEBUG>) target_link_libraries(appaccelbubble PRIVATE Qt6::Quick Qt6::Sensors Qt6::Svg Qt6::Xml) qt_finalize_executable(appaccelbubble)