Creating a Qt Widget Based Application
This tutorial describes how to use Qt Creator to create a small Qt application, Text Finder. It is a simplified version of the Qt UI Tools Text Finder Example. The application user interface is constructed from Qt widgets by using Qt Designer. The application logic is written in C++ by using the code editor.
Creating the Text Finder Project
- Select File > New Project > Application (Qt) > Qt Widgets Application > Choose.
The Introduction and Project Location dialog opens.
- In the Name field, type TextFinder.
- In the Create in field, enter the path for the project files. For example,
C:\Qt\examples
. - Select Next (on Windows and Linux) or Continue (on macOS) to open the Define Build System dialog.
- In the Build system field, select CMake as the build system to use for building the project.
- Select Next or Continue to open the Class Information dialog.
- In the Class name field, type TextFinder as the class name.
- In the Base class list, select QWidget as the base class type.
Note: The Header file, Source file and Form file fields are automatically updated to match the name of the class.
- Select Next or Continue to open the Translation File dialog.
- In the Language field, you can select a language that you plan to translate the application to. This sets up localization support for the application. You can add other languages later by editing the project file.
- Select Next or Continue to open the Kit Selection dialog.
- Select build and run kits for your project.
- Select Next or Continue to open the Project Management dialog.
- Review the project settings, and select Finish (on Windows and Linux) or Done (on macOS) to create the project.
Note: The project opens in the Edit mode, and these instructions are hidden. To return to these instructions, open the Help mode.
The TextFinder project now contains the following files:
- main.cpp
- textfinder.h
- textfinder.cpp
- textfinder.ui
- CMakeLists.txt
The .h and .cpp files come with the necessary boiler plate code.
If you selected CMake as the build system, Qt Creator created a CMakeLists.txt project file for you.
Filling in the Missing Pieces
Begin by designing the user interface and then move on to filling in the missing code. Finally, add the find functionality.
Designing the User Interface
- In the Editor mode, double-click the textfinder.ui file in the Projects view to launch the integrated Qt Designer.
- Drag and drop the following widgets to the form:
- Label (QLabel)
- Line Edit (QLineEdit)
- Push Button (QPushButton)
Note: To easily locate the widgets, use the search box at the top of the Sidebar. For example, to find the Label widget, start typing the word label.
- Double-click the Label widget and enter the text Keyword.
- Double-click the Push Button widget and enter the text Find.
- In the Properties view, change the objectName to findButton.
- Press Ctrl+A (or Cmd+A) to select the widgets and select Lay out Horizontally (or press Ctrl+H on Linux or Windows or Ctrl+Shift+H on macOS) to apply a horizontal layout (QHBoxLayout).
- Drag and drop a Text Edit widget (QTextEdit) to the form.
- Select the screen area, and then select Lay out Vertically (or press Ctrl+L) to apply a vertical layout (QVBoxLayout).
Applying the horizontal and vertical layouts ensures that the application UI scales to different screen sizes.
- To call a find function when users select the Find button, you use the Qt signals and slots mechanism. A signal is emitted when a particular event occurs and a slot is a function that is called in response to a particular signal. Qt widgets have predefined signals and slots that you can use directly from Qt Designer. To add a slot for the find function:
- Right-click the Find button to open a context-menu.
- Select Go to Slot > clicked(), and then select OK.
A private slot,
on_findButton_clicked()
, is added to the header file, textfinder.h and a private function,TextFinder::on_findButton_clicked()
, is added to the source file, textfinder.cpp.
- Press Ctrl+S (or Cmd+S) to save your changes.
For more information about designing forms with Qt Designer, see the Qt Designer Manual.
Completing the Header File
The textfinder.h file already has the necessary #includes, a constructor, a destructor, and the Ui
object. You need to add a private function, loadTextFile()
, to read and display the contents of the input text file in the QTextEdit.
- In the Projects view in the Edit view, double-click the
textfinder.h
file to open it for editing. - Add a private function to the
private
section, after theUi::TextFinder
pointer, as illustrated by the following code snippet:private slots: void on_findButton_clicked(); private: Ui::TextFinder *ui; void loadTextFile();
Completing the Source File
Now that the header file is complete, move on to the source file, textfinder.cpp.
- In the Projects view in the Edit view, double-click the textfinder.cpp file to open it for editing.
- Add code to load a text file using QFile, read it with QTextStream, and then display it on
textEdit
with QTextEdit::setPlainText(). This is illustrated by the following code snippet:void TextFinder::loadTextFile() { QFile inputFile(":/input.txt"); inputFile.open(QIODevice::ReadOnly); QTextStream in(&inputFile); QString line = in.readAll(); inputFile.close(); ui->textEdit->setPlainText(line); QTextCursor cursor = ui->textEdit->textCursor(); cursor.movePosition(QTextCursor::Start, QTextCursor::MoveAnchor, 1); }
- To use QFile and QTextStream, add the following #includes to textfinder.cpp:
#include "./ui_textfinder.h" #include <QFile> #include <QTextStream>
- For the
on_findButton_clicked()
slot, add code to extract the search string and use the QTextEdit::find() function to look for the search string within the text file. This is illustrated by the following code snippet:void TextFinder::on_findButton_clicked() { QString searchString = ui->lineEdit->text(); ui->textEdit->find(searchString, QTextDocument::FindWholeWords); }
- Once both of these functions are complete, add a line to call
loadTextFile()
in the constructor, as illustrated by the following code snippet:TextFinder::TextFinder(QWidget *parent) : QWidget(parent) , ui(new Ui::TextFinder) { ui->setupUi(this); loadTextFile(); }
The on_findButton_clicked()
slot is called automatically in the uic generated ui_textfinder.h file by this line of code:
QMetaObject::connectSlotsByName(TextFinder);
Creating a Resource File
You need a resource file (.qrc) within which you embed the input text file. The input file can be any .txt file with a paragraph of text. Create a text file called input.txt and store it in the textfinder folder.
To add a resource file:
- Select File > New File > Qt > Qt Resource File > Choose.
The Choose the Location dialog opens.
- In the Name field, enter textfinder.
- In the Path field, enter the path to the project, and select Next or Continue.
The Project Management dialog opens.
- In the Add to project field, select TextFinder and select Finish or Done to open the file in the code editor.
- In the Copy to Clipboard dialog, select Yes to copy the path to the resource file to the clipboard for adding it to the CMakeLists.txt file.
- Select Add > Add Prefix.
- In the Prefix field, replace the default prefix with a slash (/).
- Select Add > Add Files, to locate and add input.txt.
Adding Resources to Project File
For the text file to appear when you run the application, you must specify the resource file as a source file in the CMakeLists.txt file that the wizard created for you:
set(PROJECT_SOURCES main.cpp textfinder.cpp textfinder.h textfinder.ui ${TS_FILES} textfinder.qrc )
Compiling and Running Your Application
Now that you have all the necessary files, select the button to compile and run your Application.