QSGFlatColorMaterial Class
The QSGFlatColorMaterial class provides a convenient way of rendering solid colored geometry in the scene graph. More...
Header: | #include <QSGFlatColorMaterial> |
CMake: | find_package(Qt6 COMPONENTS Quick REQUIRED) target_link_libraries(mytarget PRIVATE Qt6::Quick) |
qmake: | QT += quick |
Inherits: | QSGMaterial |
Public Functions
QSGFlatColorMaterial() | |
const QColor & | color() const |
void | setColor(const QColor &color) |
Detailed Description
Warning: This utility class is only functional when running with the default backend of the Qt Quick scenegraph.
The flat color material will fill every pixel in a geometry using a solid color. The color can contain transparency.
The geometry to be rendered with a flat color material requires vertices in attribute location 0 in the QSGGeometry object to render correctly. The QSGGeometry::defaultAttributes_Point2D() returns an attribute set compatible with this material.
The flat color material respects both current opacity and current matrix when updating its rendering state.
Member Function Documentation
QSGFlatColorMaterial::QSGFlatColorMaterial()
Constructs a new flat color material.
The default color is white.
const QColor &QSGFlatColorMaterial::color() const
Returns this flat color material's color.
The default color is white.
See also setColor().
void QSGFlatColorMaterial::setColor(const QColor &color)
Sets this flat color material's color to color.
See also color().