Qt SCXML Calculator Example
A widget-based application that implements the Calculator example presented in the SCXML Specification.
Calculator uses Qt SCXML to implement the Calculator Example presented in the SCXML Specification.
The state machine is specified in the statemachine.scxml file and compiled into the CalculatorStateMachine
class. The user interface is created using Qt Widgets.
Running the Example
To run the example from Qt Creator, open the Welcome mode and select the example from Examples. For more information, visit Building and Running an Example.
Compiling the State Machine
We link against the Qt SCXML module by adding the following lines to the example's build files.
.pro when using qmake:
QT += widgets scxml
We then specify the state machine to compile:
STATECHARTS = ../calculator-common/statemachine.scxml
CMakeLists.txt when using cmake:
find_package(Qt6 COMPONENTS Core Gui Widgets Scxml) target_link_libraries(calculator-widgets PUBLIC Qt6::Core Qt6::Gui Qt6::Scxml Qt6::Widgets )
We then specify the state machine to compile:
qt6_add_statecharts(calculator-widgets ../calculator-common/statemachine.scxml )
The statechart directives STATECHARTS or qt6_add_statecharts invoke the Qt SCXML Compiler, qscxmlc
, which is run automatically to generate statemachine.h and statemachine.cpp, which are then added appropriately as headers and sources for compilation.
Instantiating the State Machine
We instantiate the generated CalculatorStateMachine
class in the calculator-widgets.cpp file, as follows:
#include "statemachine.h" #include "mainwindow.h" #include <QApplication> int main(int argc, char **argv) { QApplication app(argc, argv); CalculatorStateMachine machine; MainWindow mainWindow(&machine); machine.start(); mainWindow.show(); return app.exec(); }
Connecting to Active Properties
After instantiating the state machine, we can connect to the active properties of the states, as follows:
connect(ui->digit0, &QAbstractButton::clicked, [this] { m_machine->submitEvent("DIGIT.0"); }); connect(ui->digit1, &QAbstractButton::clicked, [this] { m_machine->submitEvent("DIGIT.1"); }); connect(ui->digit2, &QAbstractButton::clicked, [this] { m_machine->submitEvent("DIGIT.2"); });
The state machine can notify other code when events occur:
<transition event="DISPLAY.UPDATE"> <log label="'result'" expr="short_expr==''?res:short_expr" /> <send event="updateDisplay"> <param name="display" expr="short_expr==''?res:short_expr"/> </send> </transition>
We connect to the updateDisplay
event to display the data passed by the events:
m_machine->connectToEvent(QLatin1String("updateDisplay"), this, [this](const QScxmlEvent &event) { const QString display = event.data().toMap() .value("display").toString(); ui->display->setText(display); });