Qt Quick 3D - RuntimeLoader Example
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IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick import QtQuick.Window import QtQuick.Controls import Qt.labs.platform import Qt.labs.settings import QtQuick3D import QtQuick3D.Helpers import QtQuick3D.AssetUtils Window { visible: true width: 800 height: 600 property url importUrl; View3D { id: view3D anchors.fill: parent environment: SceneEnvironment { backgroundMode: SceneEnvironment.SkyBox lightProbe: Texture { source: "maps/OpenfootageNET_lowerAustria01-1024.hdr" } } DirectionalLight { eulerRotation: "-30, -20, -40" ambientColor: "#333" } PerspectiveCamera { id: camera position: "0, 150, 400" Component.onCompleted: view3D.resetView() } function resetView() { camera.position = "0, 150, 400" camera.eulerRotation = "-15, 0, 0" importNode.eulerRotation = "0, 0, 0" helper.resetScale() helper.resetPosition() } RandomInstancing { id: instancing instanceCount: 30 position: InstanceRange { property alias boundsDiameter: helper.boundsDiameter from: Qt.vector3d(-3*boundsDiameter, -3*boundsDiameter, -3*boundsDiameter); to: Qt.vector3d(3*boundsDiameter, 3*boundsDiameter, 3*boundsDiameter) } color: InstanceRange { from: "black"; to: "white" } } QtObject { id: helper property real boundsDiameter: 0 property vector3d boundsCenter property vector3d boundsSize property alias scaleFactor: wheelHandler.factor property alias position: importNode.position function resetScale() { wheelHandler.factor = boundsDiameter ? 300 / boundsDiameter : 1.0 } function resetPosition() { position = Qt.vector3d(-boundsCenter.x*scaleFactor, -boundsCenter.y*scaleFactor, -boundsCenter.z*scaleFactor) } function updateBounds(bounds) { boundsSize = Qt.vector3d(bounds.maximum.x - bounds.minimum.x, bounds.maximum.y - bounds.minimum.y, bounds.maximum.z - bounds.minimum.z) boundsDiameter = Math.max(boundsSize.x, boundsSize.y, boundsSize.z) boundsCenter = Qt.vector3d((bounds.maximum.x + bounds.minimum.x) / 2, (bounds.maximum.y + bounds.minimum.y) / 2, (bounds.maximum.z + bounds.minimum.z) / 2 ) console.log("Bounds changed: ", bounds.minimum, bounds.maximum, " center:", boundsCenter, "diameter:", boundsDiameter) view3D.resetView() } } RuntimeLoader { id: importNode scale: Qt.vector3d(helper.scaleFactor, helper.scaleFactor, helper.scaleFactor) source: importUrl instancing: instancingButton.checked ? instancing : null onBoundsChanged: helper.updateBounds(bounds) } Model { parent: importNode source: "#Cube" materials: PrincipledMaterial { baseColor: "red" } opacity: 0.2 visible: visualizeButton.checked && importNode.status === RuntimeLoader.Success position: helper.boundsCenter scale: Qt.vector3d(helper.boundsSize.x / 100, helper.boundsSize.y / 100, helper.boundsSize.z / 100) } Rectangle { id: messageBox visible: importNode.status !== RuntimeLoader.Success color: "red" width: parent.width * 0.8 height: parent.height * 0.8 anchors.centerIn: parent radius: Math.min(width, height) / 10 opacity: 0.6 Text { anchors.fill: parent font.pixelSize: 36 text: "Status: " + importNode.errorString + "\nPress \"Import...\" to import a model" color: "white" wrapMode: Text.Wrap horizontalAlignment: Text.AlignHCenter verticalAlignment: Text.AlignVCenter } } } WasdController { controlledObject: camera } WheelHandler { id: wheelHandler property real factor: 10.0 onWheel: (event)=> { if (event.angleDelta.y > 0) factor *= 1.1 else factor /= 1.1 } } PointHandler { id: rotateHandler acceptedButtons: Qt.MiddleButton onPointChanged: { if (Math.abs(point.velocity.x) >= Math.abs(point.velocity.y)) importNode.eulerRotation.y += point.velocity.x / 2000 else importNode.eulerRotation.x += point.velocity.y / 2000 } } Row { RoundButton { id: importButton text: "Import..." onClicked: fileDialog.open() focusPolicy: Qt.NoFocus } RoundButton { id: resetButton text: "Reset view" onClicked: view3D.resetView() focusPolicy: Qt.NoFocus } RoundButton { id: scaleButton text: "Scale: " + helper.scaleFactor.toPrecision(3) onClicked: helper.resetScale() focusPolicy: Qt.NoFocus } RoundButton { id: visualizeButton checkable: true text: "Visualize bounds" focusPolicy: Qt.NoFocus } RoundButton { id: instancingButton checkable: true text: "Instancing" focusPolicy: Qt.NoFocus } } FileDialog { id: fileDialog nameFilters: ["glTF files (*.gltf *.glb)", "All files (*)"] onAccepted: importUrl = file Settings { id: fileDialogSettings category: "QtQuick3D.Examples.RuntimeLoader" property alias folder: fileDialog.folder } } }