Qt Quick 3D - Procedural Texture Example
/**************************************************************************** ** ** Copyright (C) 2020 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** BSD License Usage ** Alternatively, you may use this file under the terms of the BSD license ** as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick import QtQuick3D import QtQuick.Controls import QtQuick.Layouts import ProceduralTextureExample Window { id: window width: 480 height: 320 visible: true View3D { anchors.fill: parent DirectionalLight { } PerspectiveCamera { z: 300 } Model { source: "#Cube" materials: DefaultMaterial { diffuseMap: Texture { textureData: GradientTexture { id: gradientTexture startColor: "#00dbde" endColor: "#fc00ff" width: size256.checked ? 256 : 16 height: width } minFilter: size256.checked ? Texture.Linear : Texture.Nearest magFilter: size256.checked ? Texture.Linear : Texture.Nearest } } PropertyAnimation on eulerRotation.y { from: 0 to: 360 duration: 5000 loops: -1 running: true } } } function randomColor() { return Qt.rgba(Math.random(), Math.random(), Math.random(), 1.0); } ColumnLayout { Label { text: "Set texture size:" } ButtonGroup { id: sizeGroup } RadioButton { id: size256 text: "256x256" checked: true ButtonGroup.group: sizeGroup } RadioButton { id: size512 text: "16x16" checked: false ButtonGroup.group: sizeGroup } Button { text: "Random Start Color" onClicked: gradientTexture.startColor = randomColor(); } Button { text: "Random End Color" onClicked: gradientTexture.endColor = randomColor(); } } }