Qt Quick 3D - Procedural Texture Example
/**************************************************************************** ** ** Copyright (C) 2020 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** BSD License Usage ** Alternatively, you may use this file under the terms of the BSD license ** as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef GRADIENTTEXTURE_H #define GRADIENTTEXTURE_H #include <QtQuick3D/QQuick3DTextureData> #include <QtGui/QColor> class GradientTexture : public QQuick3DTextureData { Q_OBJECT Q_PROPERTY(int height READ height WRITE setHeight NOTIFY heightChanged) Q_PROPERTY(int width READ width WRITE setWidth NOTIFY widthChanged) Q_PROPERTY(QColor startColor READ startColor WRITE setStartColor NOTIFY startColorChanged) Q_PROPERTY(QColor endColor READ endColor WRITE setEndColor NOTIFY endColorChanged) QML_NAMED_ELEMENT(GradientTexture) public: GradientTexture(); int height() const; int width() const; QColor startColor() const; QColor endColor() const; public Q_SLOTS: void setHeight(int height); void setWidth(int width); void setStartColor(QColor startColor); void setEndColor(QColor endColor); Q_SIGNALS: void heightChanged(int height); void widthChanged(int width); void startColorChanged(QColor startColor); void endColorChanged(QColor endColor); private: void updateTexture(); QByteArray generateTexture(); static QColor linearInterpolate(const QColor &color1, const QColor &color2, float value); int m_height = 256; int m_width = 256; QColor m_startColor = QColor(QStringLiteral("#d4fc79")); QColor m_endColor = QColor(QStringLiteral("#96e6a1")); }; #endif // GRADIENTTEXTURE_H