Qt Quick 3D - Procedural Texture Example
/**************************************************************************** ** ** Copyright (C) 2020 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** BSD License Usage ** Alternatively, you may use this file under the terms of the BSD license ** as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "gradienttexture.h" #include <QtCore/QSize> #include <QtGui/QGradient> GradientTexture::GradientTexture() { updateTexture(); } int GradientTexture::height() const { return m_height; } int GradientTexture::width() const { return m_width; } QColor GradientTexture::startColor() const { return m_startColor; } QColor GradientTexture::endColor() const { return m_endColor; } void GradientTexture::setHeight(int height) { if (m_height == height) return; m_height = height; emit heightChanged(m_height); updateTexture(); } void GradientTexture::setWidth(int width) { if (m_width == width) return; m_width = width; emit widthChanged(m_width); updateTexture(); } void GradientTexture::setStartColor(QColor startColor) { if (m_startColor == startColor) return; m_startColor = startColor; emit startColorChanged(m_startColor); updateTexture(); } void GradientTexture::setEndColor(QColor endColor) { if (m_endColor == endColor) return; m_endColor = endColor; emit endColorChanged(m_endColor); updateTexture(); } void GradientTexture::updateTexture() { setSize(QSize(m_width, m_height)); setFormat(QQuick3DTextureData::RGBA8); setHasTransparency(false); setTextureData(generateTexture()); } QByteArray GradientTexture::generateTexture() { QByteArray imageData; // Create a horizontal gradient between startColor and endColor // Create a single scanline and reuse that data for each QByteArray gradientScanline; gradientScanline.resize(m_width * 4); // RGBA8 for (int x = 0; x < m_width; ++x) { QColor color = linearInterpolate(m_startColor, m_endColor, x / float(m_width)); int offset = x * 4; gradientScanline.data()[offset + 0] = char(color.red()); gradientScanline.data()[offset + 1] = char(color.green()); gradientScanline.data()[offset + 2] = char(color.blue()); gradientScanline.data()[offset + 3] = char(255); } for (int y = 0; y < m_height; ++y) imageData += gradientScanline; return imageData; } QColor GradientTexture::linearInterpolate(const QColor &color1, const QColor &color2, float value) { QColor output; output.setRedF(color1.redF() + (value * (color2.redF() - color1.redF()))); output.setGreenF(color1.greenF() + (value * (color2.greenF() - color1.greenF()))); output.setBlueF(color1.blueF() + (value * (color2.blueF() - color1.blueF()))); return output; }