Qt Quick 3D - Particles 3D Testbed Example
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IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick import QtQuick3D import QtQuick3D.Particles3D Item { id: mainWindow anchors.fill: parent property real fontSize: width * 0.012 View3D { id: view anchors.fill: parent environment: SceneEnvironment { clearColor: "#202020" backgroundMode: SceneEnvironment.Color antialiasingMode: SceneEnvironment.MSAA antialiasingQuality: SceneEnvironment.High } PerspectiveCamera { id: camera property real cameraAnim: 0 SequentialAnimation on cameraAnim { running: true loops: Animation.Infinite NumberAnimation { to: 1 duration: 4000 easing.type: Easing.InOutQuad } NumberAnimation { to: 0 duration: 4000 easing.type: Easing.InOutQuad } } position: Qt.vector3d(500 * Math.sin(cameraAnim * Math.PI * 2), 0, 500 * Math.cos(cameraAnim * Math.PI * 2)) eulerRotation: Qt.vector3d(0, cameraAnim * 360, 0) } Timer { running: true repeat: true interval: 4000 onTriggered: { if (shape1.delegate === cube) { shape1.delegate = suzanne; shape2.delegate = suzanne; } else if (shape1.delegate === suzanne) { shape1.delegate = cube; shape2.delegate = cube; } } } ParticleSystem3D { id: psystem SpriteParticle3D { id: particleFire sprite: Texture { source: "images/sphere.png" } colorTable: Texture { source: "images/colorTable.png" } maxAmount: 6000 color: "#ffffff" billboard: true blendMode: SpriteParticle3D.Screen } Component { id: suzanne Model { source: "meshes/suzanne.mesh" scale: Qt.vector3d(100, 100, 100) materials: DefaultMaterial { diffuseColor: "red" } } } Component { id: cube Model { source: "#Cube" scale: Qt.vector3d(2, 2, 2) materials: DefaultMaterial { diffuseColor: "red" } } } ParticleEmitter3D { particle: particleFire position: Qt.vector3d(-150, 0, 0) particleScale: 1 particleScaleVariation: 1 velocity: VectorDirection3D { direction: Qt.vector3d(0, 60, 0) directionVariation: Qt.vector3d(6, 6, 6) } emitRate: 3000 lifeSpan: 1000 shape: ParticleModelShape3D { id: shape1 delegate: suzanne } Node { x: -30 y: 150 Text { anchors.verticalCenter: parent.verticalCenter text: "Filled" font.pointSize: mainWindow.fontSize color: "#ffffff" } } } ParticleEmitter3D { particle: particleFire position: Qt.vector3d(150, 0, 0) particleScale: 1 particleScaleVariation: 1 velocity: VectorDirection3D { direction: Qt.vector3d(0, 60, 0) directionVariation: Qt.vector3d(6, 6, 6) } emitRate: 3000 lifeSpan: 1000 shape: ParticleModelShape3D { id: shape2 delegate: suzanne fill: false } Node { x: -30 y: 150 Text { anchors.verticalCenter: parent.verticalCenter text: "Surface" font.pointSize: mainWindow.fontSize color: "#ffffff" } } } } } LoggingView { anchors.bottom: parent.bottom particleSystems: [psystem] } }