Qt Quick 3D - Particles 3D Testbed Example
/**************************************************************************** ** ** Copyright (C) 2021 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** BSD License Usage ** Alternatively, you may use this file under the terms of the BSD license ** as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick import QtQuick3D import QtQuick3D.Particles3D Item { anchors.fill: parent View3D { id: view anchors.fill: parent PointLight { color: "white" ambientColor: "gray" brightness: 2.0 } Model { source: "#Rectangle" eulerRotation: Qt.vector3d(-90, 0, 0) scale: Qt.vector3d(10, 10, 1) materials: [ DefaultMaterial { diffuseColor: "red" } ] } Model { source: "#Cube" scale: Qt.vector3d(0.3, 0.3, 0.3) materials: [DefaultMaterial { diffuseColor: "white" } ] } Component { id: particleComponent Model { source: "#Cube" scale: Qt.vector3d(0.1, 0.1, 0.1) materials: PrincipledMaterial { metalness: 0.5 roughness: 0 specularAmount: 1.0 } opacity: 0.75 } } ParticleSystem3D { id: psystem ModelParticle3D { id: modelParticle delegate: particleComponent maxAmount: 60 color: Qt.rgba(0.5, 0.5, 0.5, 0.5) colorVariation: Qt.vector4d(0.5, 0.5, 0.5, 0.15) sortMode: sortModeSelectionBox.selection } SpriteParticle3D { id: spriteParticle color: Qt.rgba(0.75, 0.75, 0.75, 0.75) colorVariation: Qt.vector4d(0.5, 0.5, 0.5, 0.05) maxAmount: 60 billboard: true sortMode: sortModeSelectionBox.selection } // Emitters, one per particle ParticleEmitter3D { x: 35 particle: spriteParticle particleScaleVariation: 0.3 velocity: VectorDirection3D { direction: Qt.vector3d(0, 5, 15) directionVariation: Qt.vector3d(0, 0, 5) } emitRate: 10 lifeSpan: 6000 } ParticleEmitter3D { x: -35 particle: modelParticle particleScaleVariation: 0.2 velocity: VectorDirection3D { direction: Qt.vector3d(0, 5, 15) } emitRate: 10 lifeSpan: 6000 } } Node { property real rot: 0.0 PropertyAnimation on rot { from: 0.0 to: 360.0 duration: 10000 loops: Animation.Infinite running: true paused: !checkBoxRotateCamera.checked } eulerRotation: Qt.vector3d(0, rot, 0) PerspectiveCamera { y: 20 z: 100 } } environment: SceneEnvironment { clearColor: "darkGray" backgroundMode: SceneEnvironment.Color } } SettingsView { id: settingsView CustomSelectionBox { id: sortModeSelectionBox text: "Mode" values: ["SortNone", "SortNewest", "SortOldest", "SortDistance"] parentWidth: settingsView.width } CustomCheckBox { id: checkBoxRotateCamera text: "Rotate camera" checked: false } } LoggingView { anchors.bottom: parent.bottom particleSystems: [psystem] } }