Qt Quick 3D - Particles 3D Testbed Example

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 import QtQuick
 import QtQuick3D
 import QtQuick3D.Particles3D

 Item {
     id: mainWindow

     anchors.fill: parent

     View3D {
         anchors.fill: parent

         environment: SceneEnvironment {
             clearColor: "#202020"
             backgroundMode: SceneEnvironment.Color
             antialiasingMode: settings.antialiasingMode
             antialiasingQuality: settings.antialiasingQuality
         }

         PerspectiveCamera {
             id: camera
             position: Qt.vector3d(0, 100, 600)
         }

         ParticleSystem3D {
             id: psystem

             // Particles
             SpriteParticle3D {
                 id: animated
                 sprite: Texture {
                     source: "images/bear_black.png"
                 }
                 spriteSequence: SpriteSequence3D {
                     frameCount: 13
                     interpolate: false
                     duration: 2000
                     durationVariation: 1500
                 }
                 maxAmount: 4
                 billboard: true
                 blendMode: SpriteParticle3D.Screen
             }

             SpriteParticle3D {
                 id: blended
                 sprite: Texture {
                     source: "images/explosion_01_strip13.png"
                 }
                 spriteSequence: SpriteSequence3D {
                     frameCount: 13
                     interpolate: true
                 }
                 maxAmount: 26
                 billboard: true
                 blendMode: SpriteParticle3D.Screen
             }

             SpriteParticle3D {
                 id: numberParticle
                 sprite: Texture {
                     source: "images/sprite_09.png"
                 }
                 spriteSequence: SpriteSequence3D {
                     id: numberParticleSequence
                     frameCount: 10
                     frameIndex: sliderFrameIndex.sliderValue
                     animationDirection: sliderAnimationDirection.sliderValue
                     interpolate: checkBoxInterpolate.checked
                     randomStart: checkBoxRandom.checked
                     duration: sliderDuration.sliderValue
                     durationVariation: sliderDurationVariation.sliderValue
                 }
                 maxAmount: 10
                 billboard: true
                 blendMode: SpriteParticle3D.Screen
             }

             // Emitters, one per particle
             ParticleEmitter3D {
                 id: emitter1
                 particle: animated
                 particleScale: 10
                 position: Qt.vector3d(-300, 0, 0)
                 emitRate: 1
                 lifeSpan: 4000

                 shape: ParticleShape3D {
                     fill: true
                 }
                 Node {
                     y: -140
                     x: -100
                     Text {
                         anchors.verticalCenter: parent.verticalCenter
                         text: "Animated + durationVariation"
                         font.pointSize: settings.fontSizeLarge
                         color: "#ffffff"
                     }
                 }
             }

             ParticleEmitter3D {
                 id: emitter2
                 particle: blended
                 position: Qt.vector3d(300, -100, 0)
                 particleScale: 20
                 velocity: VectorDirection3D {
                     direction: Qt.vector3d(0, 100, 0)
                     directionVariation: Qt.vector3d(50, 50, 50)
                 }

                 emitRate: 12
                 lifeSpan: 2000
                 lifeSpanVariation: 200
                 Node {
                     y: -40
                     x: -100
                     Text {
                         anchors.verticalCenter: parent.verticalCenter
                         text: "Animated + interpolated"
                         font.pointSize: settings.fontSizeLarge
                         color: "#ffffff"
                     }
                 }
             }

             ParticleEmitter3D {
                 id: emitter3
                 particle: numberParticle
                 particleScale: 8
                 position: Qt.vector3d(0, 350, 0)
                 emitRate: 2
                 lifeSpan: 5000
                 velocity: VectorDirection3D {
                     direction: Qt.vector3d(0, -100, 0)
                 }
                 Node {
                     y: 40
                     x: -50
                     Text {
                         anchors.verticalCenter: parent.verticalCenter
                         text: "Controlled"
                         font.pointSize: settings.fontSizeLarge
                         color: "#ffffff"
                     }
                 }
             }
         }
     }

     SettingsView {
         CustomLabel {
             property var enumStrings: ["Normal", "Reverse", "Alternate", "AlternateReverse", "SingleFrame"]
             text: "Animation Direction: " + enumStrings[numberParticleSequence.animationDirection]
         }
         CustomSlider {
             id: sliderAnimationDirection
             sliderValue: 0
             fromValue: 0
             toValue: 4
             sliderStepSize: 1
         }
         CustomLabel {
             text: "Duration"
         }
         CustomSlider {
             id: sliderDuration
             sliderValue: -1
             fromValue: -1
             toValue: 8000
         }
         CustomLabel {
             text: "Duration Variation"
         }
         CustomSlider {
             id: sliderDurationVariation
             sliderValue: 0
             fromValue: 0
             toValue: 2000
         }
         CustomCheckBox {
             id: checkBoxInterpolate
             text: "Interpolate"
             checked: false
         }
         CustomCheckBox {
             id: checkBoxRandom
             text: "Random Start"
             checked: false
         }
         CustomLabel {
             text: "Frame Index"
             opacity: checkBoxRandom.checked ? 0.4 : 1.0
         }
         CustomSlider {
             id: sliderFrameIndex
             sliderValue: 0
             fromValue: 0
             toValue: 9
             sliderEnabled: !checkBoxRandom.checked
             sliderStepSize: 1
         }
     }

     LoggingView {
         anchors.bottom: parent.bottom
         particleSystems: [psystem]
     }
 }