Qt Quick 3D - Morphing Example

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 import QtQuick
 import QtQuick3D
 import QtQuick.Controls
 import QtQuick.Layouts

 Window {
     id: window
     visible: true
     width:  800
     height: 800
     title: qsTr("Morphing Example")

     Frame {
         anchors.left: parent.left
         anchors.right: parent.right
         anchors.top: parent.top
         anchors.margins: 10
         background: Rectangle {
             color : "transparent"
         }
         RowLayout {
             width: parent.width
             spacing: 10
             Label { text: "Mouth:" }
             RealSlider {
                 id: mouthSlider
                 from: 0.0
                 to: 1.0
             }
             Label { text: "Ears and eyebrows:" }
             RealSlider {
                 id: earSlider
                 from: 0.0
                 to: 1.0
             }
             Label { text: "Cubify:" }
             RealSlider {
                 id: cubeSlider
                 from: 0.0
                 to: 1.0
             }
         }
         z:1
     }
     View3D {
         id: view
         anchors.fill: parent

         environment: SceneEnvironment {
             clearColor: "gray"
             backgroundMode: SceneEnvironment.Color
         }

         PerspectiveCamera {
             id: camera
             position.z: 3.0
             position.y: 0.75
             eulerRotation.x: -12
             clipNear: 1.0
             clipFar: 60.0
         }

         DirectionalLight {
             eulerRotation.x: -30
             eulerRotation.y: -70
             ambientColor: Qt.rgba(0.3, 0.3, 0.3, 1.0)
         }

         MorphTarget {
             id: morphtarget0
             weight: mouthSlider.value
             attributes: MorphTarget.Position | MorphTarget.Normal
         }
         MorphTarget {
             id: morphtarget1
             weight: earSlider.value
             attributes: MorphTarget.Position | MorphTarget.Normal
         }
         MorphTarget {
             id: morphtarget2
             weight: cubeSlider.value
             attributes: MorphTarget.Position | MorphTarget.Normal
         }

         Model {
             source: "suzanne.mesh"
             morphTargets: [
                 morphtarget0,
                 morphtarget1,
                 morphtarget2
             ]
             materials: PrincipledMaterial {
                 baseColor: "#41cd52"
                 roughness: 0.1
             }
             SequentialAnimation on eulerRotation.y {
                 NumberAnimation { from: -45; to: 45; duration: 10000 }
                 NumberAnimation { from: 45; to: -45; duration: 10000 }
                 loops: Animation.Infinite
             }
         }
     }
 }