Qt Quick 3D - HelloCube Example
/**************************************************************************** ** ** Copyright (C) 2019 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** BSD License Usage ** Alternatively, you may use this file under the terms of the BSD license ** as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick import QtQuick3D Window { id: window width: 640 height: 640 visible: true color: "black" Item { id: qt_logo width: 230 height: 230 anchors.top: parent.top anchors.left: parent.left anchors.margins: 10 layer.enabled: true Rectangle { anchors.fill: parent color: "black" Image { anchors.fill: parent source: "qt_logo.png" } Text { anchors.bottom: parent.bottom anchors.left: parent.left color: "white" font.pixelSize: 17 text: qsTr("The Future is Written with Qt") } transform: Rotation { id: rotation origin.x: qt_logo.width / 2 origin.y: qt_logo.height / 2 axis { x: 1; y: 0; z: 0 } } PropertyAnimation { id: flip1 target: rotation property: "angle" duration: 600 to: 180 from: 0 } PropertyAnimation { id: flip2 target: rotation property: "angle" duration: 600 to: 360 from: 180 } } } View3D { id: view anchors.fill: parent PerspectiveCamera { position: Qt.vector3d(0, 200, 300) eulerRotation.x: -30 } DirectionalLight { eulerRotation.x: -30 } Model { id: cube source: "#Cube" materials: DefaultMaterial { diffuseMap: Texture { sourceItem: qt_logo } } eulerRotation.y: 90 Vector3dAnimation on eulerRotation { loops: Animation.Infinite duration: 5000 from: Qt.vector3d(0, 0, 0) to: Qt.vector3d(360, 0, 360) } } } MouseArea { id: mouseArea anchors.fill: qt_logo Text { id: clickme anchors.top: mouseArea.top anchors.horizontalCenter: mouseArea.horizontalCenter font.pixelSize: 17 text: "Click me!" color: "white" SequentialAnimation on color { loops: Animation.Infinite ColorAnimation { duration: 400; from: "white"; to: "black" } ColorAnimation { duration: 400; from: "black"; to: "white" } } states: [ State { name: "flipped"; AnchorChanges { target: clickme anchors.top: undefined anchors.bottom: mouseArea.bottom } } ] } onClicked: { if (clickme.state == "flipped") { clickme.state = ""; flip2.start(); } else { clickme.state = "flipped"; flip1.start(); } } } }