Qt Quick 3D - Custom Instanced Rendering

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 #include <QtQuick3D/qquick3dinstancing.h>
 QT_FORWARD_DECLARE_CLASS(QRandomGenerator)
 class CppInstanceTable : public QQuick3DInstancing
 {
     Q_OBJECT
     QML_ELEMENT

     Q_PROPERTY(int gridSize READ gridSize WRITE setGridSize NOTIFY gridSizeChanged)
     Q_PROPERTY(float gridSpacing READ gridSpacing WRITE setGridSpacing NOTIFY gridSpacingChanged)
     Q_PROPERTY(int randomSeed READ randomSeed WRITE setRandomSeed NOTIFY randomSeedChanged)
 public:
     explicit CppInstanceTable(QQuick3DObject *parent = nullptr);
     ~CppInstanceTable() override;

     int gridSize() const;
     float gridSpacing() const;
     int randomSeed() const;

 public slots:
     void setGridSize(int gridSize);
     void setGridSpacing(float gridSpacing);
     void setRandomSeed(int randomSeed);

 signals:
     void gridSizeChanged();
     void gridSpacingChanged();
     void randomSeedChanged();

 protected:
     QByteArray getInstanceBuffer(int *instanceCount) override;

 private:
     int m_instanceCount = 0;
     QByteArray m_instanceData;
     bool m_dirty = true;
     int m_gridSize = 0;
     float m_gridSpacing = 100;
     int m_randomSeed;
 };