List of All Members for Custom3DVolume
This is the complete list of members for Custom3DVolume, including inherited members.
- alphaMultiplier : real
- drawSliceFrames : bool
- drawSlices : bool
- preserveOpacity : bool
- sliceFrameColor : color
- sliceFrameGaps : vector3d
- sliceFrameThicknesses : vector3d
- sliceFrameWidths : vector3d
- sliceIndexX : int
- sliceIndexY : int
- sliceIndexZ : int
- textureDepth : int
- textureHeight : int
- textureWidth : int
- useHighDefShader : bool
- alphaMultiplierChanged(float mult)
- drawSliceFramesChanged(bool enabled)
- drawSlicesChanged(bool enabled)
- preserveOpacityChanged(bool enabled)
- sliceFrameColorChanged(color color)
- sliceFrameGapsChanged(vector3d values)
- sliceFrameThicknessesChanged(vector3d values)
- sliceFrameWidthsChanged(vector3d values)
- sliceIndexXChanged(int value)
- sliceIndexYChanged(int value)
- sliceIndexZChanged(int value)
- textureDepthChanged(int value)
- textureHeightChanged(int value)
- textureWidthChanged(int value)
- useHighDefShaderChanged(bool enabled)
The following members are inherited from Custom3DItem.
- meshFile : string
- position : vector3d
- positionAbsolute : bool
- rotation : quaternion
- scaling : vector3d
- scalingAbsolute : bool
- shadowCasting : bool
- textureFile : string
- visible : bool
- meshFileChanged(string meshFile)
- positionAbsoluteChanged(bool positionAbsolute)
- positionChanged(vector3d position)
- rotationChanged(quaternion rotation)
- scalingAbsoluteChanged(bool scalingAbsolute)
- scalingChanged(vector3d scaling)
- void setRotationAxisAndAngle(vector3d axis, real angle)
- shadowCastingChanged(bool shadowCasting)
- textureFileChanged(string textureFile)
- visibleChanged(bool visible)