Qt Quick Particles QML Types

This QML module contains a particle system for Qt Quick. To use these types, import the module with the following line:

 import QtQuick.Particles

For a simple overview of how the system can be used, see Using the Qt Quick Particle System.

For details on the performance characteristics see Qt Quick Particle System Performance.

Affector

Applies alterations to the attributes of logical particles at any point in their lifetime

Age

For altering particle ages

AngleDirection

For specifying a direction that varies in angle

Attractor

For attracting particles towards a specific point

CumulativeDirection

For specifying a direction made of other directions

Direction

For specifying a vector space

EllipseShape

Represents an ellipse to other particle system elements

Emitter

Emits logical particles

Friction

For applying friction proportional to the particle's current velocity

Gravity

For applying acceleration in an angle

GroupGoal

For changing the state of a group of a particle

ImageParticle

For visualizing logical particles using an image

ItemParticle

For specifying a delegate to paint particles

LineShape

Represents a line for affectors and emitters

MaskShape

For representing an image as a shape to affectors and emitters

Particle

Represents particles manipulated by emitters and affectors

ParticleExtruder

For specifying an area for affectors and emitters

ParticleGroup

For setting attributes on a logical particle group

ParticlePainter

For specifying how to paint particles

ParticleSystem

A system which includes particle painter, emitter, and affector types

PointDirection

For specifying a direction that varies in x and y components

RectangleShape

For specifying an area for affectors and emitter

SpriteGoal

For changing the state of a sprite particle

TargetDirection

For specifying a direction towards the target point

TrailEmitter

Emits logical particles from other logical particles

Turbulence

Provides fluid-like forces from a noise image

Wander

For applying random particle trajectory