Creating a Mobile Application

 cmake_minimum_required(VERSION 3.16)

 project(accelbubble VERSION 0.1 LANGUAGES CXX)

 set(CMAKE_AUTOMOC ON)
 set(CMAKE_CXX_STANDARD_REQUIRED ON)

 find_package(Qt6 6.2 COMPONENTS Quick Sensors Svg Xml REQUIRED)

 qt_add_executable(appaccelbubble
     main.cpp
     MANUAL_FINALIZATION
 )

 qt_add_qml_module(appaccelbubble
     URI accelbubble
     VERSION 1.0
     QML_FILES main.qml
     RESOURCES Bluebubble.svg
 )

 set_target_properties(appaccelbubble PROPERTIES
     MACOSX_BUNDLE_GUI_IDENTIFIER my.example.com
     MACOSX_BUNDLE_BUNDLE_VERSION ${PROJECT_VERSION}
     MACOSX_BUNDLE_SHORT_VERSION_STRING ${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR}
     MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_SOURCE_DIR}/Info.plist"
     MACOSX_BUNDLE TRUE
     WIN32_EXECUTABLE TRUE
 )

 set_property(TARGET appaccelbubble APPEND PROPERTY
     QT_ANDROID_PACKAGE_SOURCE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/android
 )

 target_compile_definitions(appaccelbubble
     PRIVATE $<$<OR:$<CONFIG:Debug>,$<CONFIG:RelWithDebInfo>>:QT_QML_DEBUG>)
 target_link_libraries(appaccelbubble
     PRIVATE Qt6::Quick Qt6::Sensors Qt6::Svg Qt6::Xml)

 qt_finalize_executable(appaccelbubble)